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Sunday, April 16, 2006.

3D Gamestudio A6.22 Professional Edition

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With hundreds of published titles, 3D GameStudio is the leading authoring suite for 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine, a physics engine, a level, terrain and model editor, plus extended libraries of 3D objects, artwork and ready-assembled games. It was never easier to create 1st person games, 3rd person games, role playing games, side scrollers, flight simulators, board games, sports games, real-time presentations, virtual exhibitions... and 3D applications never seen before!

GameStudio is for everyone.
It offers three levels of games creation:

Click together simple games from pre-assembled script templates.
Program commercial games in C-Script using the built-in compiler and debugger.
Include Gamestudio applications into your software using the VC++ or Delphi interface.
Games authoring systems are the future of game programming. Even with no programming knowledge, by following the step-by-step tutorial a simple action game can be built in one afternoon. Using the scripting language, games in commercial quality can be created, successfully published and distributed.

Features:
The A6 Engine:
The engine is the core of the development system - it generates the 3D image and controls the behavior of the virtual world. Due to its combined BSP-Tree and terrain renderer, GameStudio's engine handles indoor and outdoor sceneries equally well. It has a lighting engine that supports true shadows and moving light sources. The threefold culling algorithm renders huge worlds of 100,000s of polygons with over 70 fps even on old hardware. Programmers can use the plugins for adding new effects and features.

3D engine :
Six degrees of freedom, multiple cameras and render views
Supports DirectX 9, DirectPlay, DirectShow, DirectSound
Window or fullscreen mode
BSP/PVS, Portal and frustrum culling
Geometric LOD and trilinear mip mapping
Static and dynamic point, spot, and directional light sources
Static and dynamic shadows
Colored fog areas
Portals and mirrors
Vertex and pixel shaders, HLSL/Cg and asm shader languages
Bump and environment mapping
Multitexturing (up to 8 textures), light maps, detail textures
Material properties for static and dynamic objects
Animated 3D sprites and decals
Seamless indoor and outdoor support with deformable multitexture terrain
Models with mesh deformation, bones and vertex animation, animation blending
Programmable particle and beam generators
Sky system with animated layers and backdrop bitmaps
2D renderer for still images, 2D sprites, panels, buttons, sliders, overlays, Truetype and bitmap fonts, screenshots and movies
3D views and movies can be rendered to curved surfaces, for distortion or fisheye effects
Programmable 2D and 3D effects like lens flares, bullet holes, cartoon rendering etc.

Game-Engine:
Polygon level collision detection
Physics engine supports gravity, damping, elasticity, friction, and hinge, ball, wheel, and slider joints
3D sound sources (WAV and OGG) with Doppler effect
Slow motion / quick motion effect
Arbitrary axis rotations for space and flight simulators
Path tracking for camera, actors or vehicles
Mouse picking and manipulating of 3D objects
Save / Load system for resuming games at arbitrary positions
Multi-player client/server mode for LAN and Internet (TCP/IP, UDP)
Multizone/multiserver support for massive online multiplayer games
Expandable through DLL plugin interface

The C-Script Programming Language:
We can create a complete game by designing a level, placing items and monsters, attaching behaviours to them, and adding a game menu. So why do we need a programming language at all?

After having 'clicked together' your first games, you'll probably want to do something more ambitious - like programming your own gameplay, player behaviour, effects, artificial intelligence, and user interface, instead of using the predefined scripts. GameStudio's C-Script language allows game programming from a beginner's to a professional level.

C-Script is a simplified version of C++, the language used for professional programming. If you've ever programmed a web page in Javascript, you know C-script already! Otherwise you'll pick it up very fast by working through the included tutorial "Learn Game Programming in 6 days". C-Script is the best way to learn 'real' programming, and it's fun: while entering your code, you can observe the results immediately in the virtual world!

Despite it's easy to learn, it's in no way limited - it's a real programming language with multitasking, arrays, structs, pointers, global and local variables, string and vector functions, file I/O and much more. You have a syntax highlighting editor, a single step debugger, and a compiler. Unlike Basic interpreters, C-Script is compiled - a C-Script program runs almost as fast as if it were 'directly programmed' into the engine. And speed is of the essence for most games.

Of course, if you prefer to use your own C++ or Delphi development system, GameStudio's engine can also be driven by external DLLs through the plugin interface

The password for the .rar's is: taitherin
Download Links: ( Each link contains the full program, there not seperate parts )
Megaupload .rar:
DownloadCode:
http://www.megaupload.com/?d=2IC1JK2O

or: http://www.megaupload.com/?d=T1YETULP
or: http://rapidshare.de/files/8726164/GStudio6.rar.html

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